The dungeons and dragons plot takes a bit of a turn when an assassin shows up. Alongside the story development, further analysis of DnD 5e leads me to the conclusion that mages are more versatile and stronger than fighters.
After a long day of fighting in the coliseum and partying in the tavern, the heroes go to sleep in their Inn rooms. Late in the night, the alarm spell put up by the gnome fighter goes off waking him from his sleep. He pretends to be asleep as he sees through the eyes of his owl familiar a shadowy figure standing over the bed of his dragonborn roomie.
The gnome casts mage hand and slaps the dragonborn awake startling poor Kyro awake. The shadowy figure goes to stab a syringe like apparatus into the dragonborn but Kyro moves faster and punches the figure causing them to fall back. The figure then jumps out the window gliding down to the streets outside. By this time the ruckus of a startled dragonborn waking up has arisen the others.
Kyro, in his rage, tries to get out the window after the assassin but soon finds he can’t fit though. The Paladin of the group sends his familiar (a small soot demon) with the owl familiar to follow the figure. The druid elf, Stacia, jumps out the window changing mid-flight into a bat. She goes down to confront the assassin with the two familiar in tow. Ash, the small soot demon familiar, falls onto the assassin sneakily and becomes a dirt splotch on the assassin’s clothes. Stacia changes form into an elk and runs to attack the dark figure but ends up smashing into a wall as the figure disappears.
Upon searching Stacia find the figure to be gone but finds the syringe apparatus and takes it back to the others. Arriving back at the inn, the Paladin frantically asks Stacia what happen to her familiar, Ash. The mental bond they share is not working and Stacia has no answers.
The syringe filled with a blue liquid is shared with everyone and the Halfling necromancer takes it to further examine the magic contents inside. Around this time, an exasperated Peter (the human behind the character Kyro) says he is frustrated with how little his character can do outside battle. As a group we decided to address this; what it boiled down to in our discussion is that mages have a huge range of abilities outside of those available to fighters.
The main issue was DnD 5e skills were more limited and condensed, meaning many people have overlapping abilities. No longer were mages at a disadvantage in the skills arena. In addition to not being limited by skills, mages also have access to a wide arrangement of magic spells that can be used to help aid for fixing outside limitations. Peter brought up if he was a mage, he could have used reduce person and jump through the window just fine. He also pointed out that Stacia, a druid, had the advantage of ease when it comes to following and see the assassin, even compared with skill based rogues Stacia had an easier time.
Thomas, the human behind the female Paladin, argued that mages also were at a disadvantage in battle since their magic was finite, unlike a weapon that could continuously attack. The counter argument is that now in DnD 5e mages have spells called cantrips that can be used infinitely and the damage scale damage as they level. Most fighters have nothing equivalent to cantrips.
And then the issue of higher level mages being able to do ungodly things, such as the Wish spell, becomes unnerving. Some say this is combated by the item needs, but once again, fighters have nothing that can devastate or influence the game on such a large scale.
The issue of mages vs. fighters and how comparable their power is continues to be a common topic among our group. As the group continues to progress through the campaign, figuring out what the blue substance is and where the assassin and Ash disappeared too, the group and myself continue to keep a wary critical eye on the advantages to playing mages vs. fighters